Added GetRadiusDamage, which returns the raw calculated explosion damage falloff by distance only.Custom submenus are no longer removed from altered protected menu.Add FriendlySeeBlocks actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.Mod-defined aliases no longer permanently change CVARs.Export GetChecksum as part of FLevelLocals in ZScript.Added dynamic spot lights, configurable in the UDMF.Fixed applying of Doom 64 lighting to horizon portals. ![]()
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